Graphics pipeline

Results: 137



#Item
51Shading / Image processing / Graphics hardware / Virtual reality / Shader / Rasterisation / Rendering / Deferred shading / Graphics pipeline / Computer graphics / 3D computer graphics / Imaging

PixelFlow: High-Speed Rendering Using Image Composition Steven Molnar, John Eyles, John Poulton Department of Computer Science University of North Carolina Chapel Hill, NC[removed]

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Source URL: www.cs.unc.edu

Language: English - Date: 1998-06-11 15:58:40
52Computer hardware / Shading / Video cards / GPGPU / Virtual reality / Shader / Graphics processing unit / Rasterisation / Graphics pipeline / Computer graphics / Graphics hardware / Computing

GPU Architecture Overview John Owens UC Davis The Right-Hand Turn

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Source URL: gpgpu.org

Language: English - Date: 2009-04-05 17:44:10
53Computing / Shader / Rasterisation / Stencil buffer / Rendering / Graphics pipeline / Fragment / Software rendering / Vertex / 3D computer graphics / Computer graphics / Imaging

Next-Generation Graphics on Larrabee Tim Foley Intel Corp Motivation

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Source URL: sa08.idav.ucdavis.edu

Language: English - Date: 2008-12-19 18:27:56
54GPGPU / Video cards / Computer graphics / Video game development / Graphics processing unit / Graphics pipeline / Rasterisation / BrookGPU / Graphics hardware / Computer hardware / Computing

Microsoft PowerPoint - M.owens.whats-next.ppt

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Source URL: gpgpu.org

Language: English - Date: 2009-04-05 17:42:55
55Audio codecs / Computer file formats / Image processing / Audio engineering / Lossless data compression / Texture compression / Image compression / Huffman coding / S3 Texture Compression / Data compression / Computing / OSI protocols

Compression in the Graphics Pipeline Mike Houston and Wei Koh Computer Science Department Stanford University Abstract This paper explores the subject of compression in

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Source URL: graphics.stanford.edu

Language: English - Date: 2013-04-25 11:28:20
563D graphics software / Cross-platform software / OpenGL / Virtual reality / Moving Picture Company / The Chronicles of Narnia: Prince Caspian / Autodesk Maya / Maya Embedded Language / Pipeline / Software / Computing / Graphics software

A Pipeline for 800+ shots Greg Butler∗ The Moving Picture Company Anders Langlands The Moving Picture Company

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Source URL: www.moving-picture.com

Language: English - Date: 2013-10-11 04:42:40
57OpenGL / Virtual reality / 3D computer graphics / Application programming interfaces / Graphics hardware / GLSL / Microsoft Direct3D / Graphics processing unit / Graphics pipeline / Software / Computing / Computer graphics

Learning Modern 3D Graphics Programming

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Source URL: www.pdfiles.com

Language: English - Date: 2014-05-29 12:08:29
58Virtual reality / 3D computer graphics / Graphics hardware / Shader / Graphics pipeline / Rasterisation / OpenGL / Vertex / ARB / Computer graphics / Computing / Shading

An Introductory Tour of Interactive Rendering by Eric Haines, [removed] [near-final draft, [removed], for IEEE CG&A January/February 2006, p[removed]Abstract: The past decade has seen major improvements, in both speed

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Source URL: erich.realtimerendering.com

Language: English - Date: 2008-10-20 10:34:15
59OpenGL / Application programming interfaces / 3D computer graphics / Video game development / Rasterisation / Spatial anti-aliasing / Vertex / Graphics pipeline / Microsoft Direct3D / Software / Computer graphics / Computing

The OpenGLTM Graphics System: A Specication (Version 1.0) Mark Segal Kurt Akeley Editor:

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
60Knowledge / Cartography / Computer graphics / Scientific modeling / Data visualization / Variable / Thematic map / Geographic information system / Annotation / Science / Visualization / Data analysis

NewsViews: An Automated Pipeline for Creating Custom Geovisualizations for News Tong Gao, Jessica Hullman, Eytan Adar School of Information University of Michigan

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Source URL: www.nickdiakopoulos.com

Language: English - Date: 2014-01-24 08:32:01
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